Warm ocean in Minecraft without shaders The same ocean with Prisma PTGI: turquoise water, sun reflections and volumetric clouds
Shaderpack for Iris · Fabric + Sodium

PrismaPTGI

Light that really bounces. Voxel path tracing and ray tracing for Minecraft Java: exact shadows, colored light that spreads block by block, water that changes with the biome.

PATH TRACINGRAY TRACED SHADOWSCOLORED LIGHTSBIOME WATERVOLUMETRIC CLOUDS
The light beam turns vanilla into Prisma · same spot, same moment
Vanilla vs Prisma

Drag the line. See what changes.

Every pair was captured from the same spot at the same time of day, switching the shaders off and on again. Vanilla Minecraft on the left, Prisma PTGI v20 on the HIGH profile on the right.

VANILLAPRISMA PTGI
Village · 12:00

Midday

Blue sky with volumetric cumulus and cirrus, soft shadows, water reflecting the village.

Room lit by a window, vanilla The same room with Prisma: a patch of sunlight on the floor and light bouncing off the walls
VANILLAPRISMA PTGI
Ray tracing + path tracing

The sun comes in.
The room lights up.

The world around you is turned into voxels every frame. Rays travel through it to find out what the sun really reaches and where the light comes from.

  • Ray traced shadows block by block near the player, with a shadow map out to 192 blocks for everything else.
  • Path traced global illumination: the patch of sunlight on the floor brightens the walls and ceiling, while interiors stay dark where light can't reach.
  • Doors and windows matter: open a door and the light comes in, close it and the room goes dark.
Sun reflecting on a warm ocean
REFLECTIONS · VOXEL + SCREEN SPACE
Reflections

Water that mirrors the real world

Reflections search the voxel world first, then the screen, then the sky and its clouds: islands show up in the water even when they are off screen, and the sun leaves a trail of light on the waves.

Lapis, redstone and emerald blocks in the dark, vanilla The same blocks with Prisma: blue, red and green light coloring the floor and walls
VANILLAPRISMA PTGI
Colored volumetric lighting

Every light has its own color.

Block light spreads through a colored 3D volume, block by block like Minecraft's own light, and path tracing adds the bounces. Faces turned toward a light get more of it, faces turned away stay in shadow.

Redstone Lapis lazuli Emerald Soul torch Torch

Redstone, lapis and emerald blocks glow by default. Diamond, gold, amethyst and ores can be switched on in the "Glowing Blocks" menu. A light held in your hand shines with the color of that item, in either hand.

Sunlight through the window and colored lights in the same room
SUNLIGHT + COLORED LIGHT · SAME SCENE
One world, many skies

From cherry groves to snowy peaks.

A hand-tuned palette for the sky, sun and moon, volumetric clouds, and water that takes the color of its biome: turquoise in warm oceans, dark green in swamps.

Get Prisma PTGI

Pick your light.

Prisma PTGI is available through a Patreon membership. The plans differ only in which version you get: Spark has the previous versions, Prism always has the newest one. Spectrum is the same as Prism for those who want to support the project more.

Spark

€2.99/ month

Includes v19 · one version behind

  • Previous versions of Prisma PTGI
  • Each new release reaches Spark when the next one comes out
Join Spark

Spectrum

€12.99/ month

Includes v20 · the latest version

  • The same as Prism
  • For those who want to support the project more
Join Spectrum

Plans open the official MoonWalk Patreon in a new tab. Local taxes may be added at checkout. The license is included in every zip (LICENSE.txt): you can play, record and stream with it; re-uploading, sharing the file, modified versions and reuse in other shaders are not allowed.

v20LATEST · PRISM & SPECTRUM
File
PrismaPTGI_v20.zip
Size
151 KB
Minecraft
Java Edition with Fabric
Needs
Sodium + Iris (tested with Iris 1.11.4, Minecraft 26.2)
SHA-256
eeae839e4bd39e30a9760eb13952980da263d8721b56739ca5644f8771100274

Spark members get v19 (SHA-256 c9f14988dbde2ab509dd6dbeac3d58dfafdd1d83d6e6f0ac2c1d417b316808fa). Check the code of your file to be sure it's the official one.

How to install

  1. Download the zip from the release post on Patreon that matches your plan.
  2. Install Fabric, Sodium and Iris for your Minecraft version (the Iris installer sets up all three).
  3. Open the shaderpacks folder: in Minecraft go to Options → Video Settings → Shader Packs → Open Shader Pack Folder.
  4. Copy the zip into that folder. Do not unzip it.
  5. Select Prisma PTGI in the list and press Apply. Change quality with the Profile button (LOW to EXTREME).

Tip: press K in game to switch shaders off and on, the same way the comparisons on this page were made.

Versions

What changed, version by version.

The latest version is for Prism and Spectrum members, the previous one for Spark. Older versions are listed so you can see how the pack evolved.

v20 · Clear water

LATEST · PRISM & SPECTRUM
  • IMPROVEDWater has a color of its own even in the shallows, so it no longer looks like glass.
  • IMPROVEDUnderwater redone: a clearer deep blue fog that lets you see about 20 blocks, softer light shafts.
  • REMOVEDShoreline foam, the underwater view wobble and the extra underwater blur.
  • NEWLicense file and copyright notice in every file of the pack.
Technical specs

Under the hood

RequirementsMinecraft Java with Fabric, Sodium and Iris (compute shaders). Tested with Iris 1.11.4 on Minecraft 26.2.
Path tracingHalf resolution, 1 ray per pixel by default (up to 4), infinite bounces by reusing the previous frame, temporal + à-trous denoiser.
Voxel world128 × 96 × 128 blocks around the player, rebuilt every frame from the shadow pass.
ShadowsRay traced near you (64 steps), 2048 shadow map out to 192 blocks. Stairs, slabs and doors cast their real shape.
Colored light3D RGBA volume with two propagation steps per frame, directional light, 18 light source types plus modded light blocks.
SkyPhysical atmosphere (Rayleigh, Mie, ozone) with the Prisma palette, volumetric cumulus, cirrus, stars and the vanilla moon with its phases.
WaterCrested waves, refraction, per-biome absorption, caustics, voxel + screen space reflections, puddles and ripples in the rain.
ProfilesLOW · MEDIUM · HIGH · ULTRA · EXTREME, plus a lighter mode without path tracing.